Richard Cullen
29 Jun, 2026
Richard Cullen of BLINK shares how massive data pipelines, storage and render farms power immersive 16K visuals for Sphere in Las Vegas and other live productions.
In this episode of The Data Movement, host Paul Langston sits down with Richard Cullen, technical director at BLINK, to explore the workflows powering live production for Sphere in Las Vegas — one of the most advanced immersive venues in the world.
Richard offers a behind-the-scenes look at what it takes to produce content at an unprecedented scale.
Working in resolutions up to 16K introduces new demands across every stage, from creation and rendering to storage and playback. Every frame holds more detail, every decision generates more data and every workflow must adapt.
Massive files move continuously through data pipelines that must stay fast, flexible and reliable. Iteration happens at scale, with every version adding to a growing body of work that must be easy to manage and access.
Looking ahead, these demands will only grow. Larger canvases, higher resolutions and more immersive formats will continue to push production workflows and the data ecosystem supporting them.
In this episode, you’ll hear about:
As immersive experiences evolve, one thing is clear: expanding creative possibilities demand data infrastructure that can scale right alongside them.
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